The Halcyon Years – “The Interaction” (2001)

It took a while to find all the loose files that make up this comic, originally published at the end of 2001. But now this quirky little parable is back online. I remember being influenced by Scott McCloud’s “trails,” used to great visual effect in his early comic Porphyria’s Lover. Many of the Halycon comics feature these same visual …

The Halcyon Years – “Dead Baby Army” (2002)

There was a subset of The Halcyon Years which tried to blend music and webomics. It was called “The Synesthesia Drive-In” and was a collaboration between myself and close friend Nichlaus Von Hulsebus, who is now the front man for our own Hang Dog Expression. “Dead Baby Army” was the last of these, and draws upon a narrative that was …

The Halcyon Years – “Sand Dollar Collar” (2002)

There was a subset of The Halcyon Years which tried to blend music and webomics. It was called “The Synesthesia Drive-In” and was a collaboration between myself and close friend Nichlaus Von Hulsebus, who is now the front man for our own Hang Dog Expression. The first collaboration was “Sleeping Dark Things“. Nich came up with a musical rendition of …

The Halcyon Years “No-Man’s Land” – (2001)

The Halcyon Years was a series of short infinite canvas comics, some of which included early experiments with interactive elements. This piece was the third installment in the series, from 2001. Some of the early Halcyons were based on dreams, this one included. You can read the comic here.

The Halcyon Years “Sleeping Dark Things” – (2001)

The Halcyon Years was a series of short infinite canvas comics, some of which included early experiments with interactive elements. This installment was a typical vertical scroller, but it was constructed in reverse like the previous HY installment “Go Figure”. I came across some lovely photos at abandoned-places.com and started to use Poser to constructs scenes …

The Halcyon Years “Go Figure” – (2001)

The Halcyon Years was a series of short infinite canvas comics, some of which included early experiments with interactive elements. This particular episode was a straight forward comic, though it was produced backwards. I began by drawing random pictures of clowns, then created a narrative structure to tie the images together. It’s a method I’ve …